

3.1% - " Character name" feels sated and relaxed (-25% Stress) after a night amongst the cushions.6.3% - " Character name" exits the Brothel with a skip in their step ( +6 Speed ) after a memorable evening.2.9%*** - " Character name" gambled and lost a trinket: " Trinket name".0.7% - " Character name" retired to a private dice game in unknown whereabouts.2.2% - " Character name" retired to a private dice game in unknown whereabouts.2.9% - " Character name" doesn't know when to bet and when to fold.2.9% - " Character name" is addicted to the thrill of the dice.2.9% - " Character name" was caught marking cards.5.2% - " Character name" lost 1000 gold while gambling.(stays in Gambling Hall for another week)


3.9% - " Character name" is tying one on and refuses to leave the Bar yet.3.9% - " Character name" has developed a reliance on spirits.3.9% - " Character name" has sworn off liquor after a particularly bad night of drinking.2% - " Character name" went on a drunk bender and hasn't been seen since the previous evening.5.9% - " Character name" went on a drunk bender and hasn't been seen since the previous evening.8% - " Character name" feels fierce and hale (+20% Max HP) thanks to imbibing strong spirits.double vision, sluggishly and exhausted) will remain with the character until they are taken on a mission. Upgrading the Tavern increases the types of stress treatments and their effectiveness.Įach visit comes with a 37.5% chance of a side effect, which can be either positive or negative.ĭetrimental non-quirks (ie. The Tavern is one of the Buildings in the Hamlet where you allow your Heroes to relieve Stress. Strong drink, a game of chance, and companionship.
